Human-Computer Interaction Lab
The Human-Computer Interaction (HCI) Lab is an interdisciplinary research group combining expertise and knowledge from computer science, psychology, and interaction design. We explore all challenges emerging at the intersection of humans and technology. Our research investigates novel forms of human-computer interaction in our digital reality as well as the next realities to come, such as the mixed reality-virtuality continuum ranging from physical reality, augmented reality (AR) to augmented virtuality and virtual reality (VR) as well as blended reality, artificial reality, mediated reality, or diminished reality, which is collectively referred to as Extended Reality (XR). We work with immersive technologies including a wide range of display and tracking technologies as well as 3D input devices. Following a human-centred approach, we address basic as well as applied research questions with a variety of different human-centred methodologies such as observations, focus groups, design thinking, rapid prototyping, user studies, and experimental evaluations to advance our understanding and application of human-computer interaction and immersive technologies.
In this lab, our research focuses on the close collaboration with humanities researchers and on applying immersive technologies and HCI methodologies to the field of humanities. Together with researchers from archaeology, ancient history, epigraphy, theology, literary and art history, as well as material sciences and 3D reconstruction, we prototyped and developed two VR applications for exploring inscribed spaces: ‘Immersive City Scripts: Inscriptions and the Construction of Social Space in Miletus (Asia Minor)’, which features the digitised version of the ancient theatre of Miletus and its over 400 written artefacts, and ‘The Interior of the Church in Lucklum: A Compendium of Early Modern European Emblematics’ with 209 inscriptions and 156 emblematic paintings. The VR applications allow users to freely explore the true-to-scale virtual inscribed spaces, visit different points of interest, and view reconstructions of former structures or overpainted layers. Moreover, the locations of the written artefacts are marked in 3D space and offer additional information on info panels. The features offer new perspectives and methods for research in digital humanities. Within the scope of these projects, we investigate how digital research tools for the study of written artefacts can be implemented and utilised. Furthermore, based on identified challenges for interacting within these environments, we develop and evaluate novel interaction concepts and techniques such as redirected raycasting.
Head of the Human-Computer Interaction Lab: Frank Steinicke